scene_raster() renders scene and returns its pixels as an integer array
with dimensions c(channel, x, y) — RGBA channels in 0:255, top-left origin,
y increasing downward. This is the form most convenient for probing or
testing (e.g. scene_raster(s)[1, x, y] is the red value at pixel (x, y)).
Arguments
- scene
A
vl_scene()(or anything with anas_vellum_scene()method).
Value
scene_raster(): an integer array of dimension c(4, width, height).
The as.raster() method: a raster (character matrix, c(height, width)).
Details
An grDevices::as.raster() method returns the same image as a raster object
(a character matrix of hex colours), drawable with graphics::plot() or
grid::rasterGrob().
Examples
s <- vl_scene(2, 1, bg = "white") |>
draw(circle_grob(r = 0.3, gp = vl_gpar(fill = "red", col = NA)))
dim(scene_raster(s)) # c(4, width_px, height_px)
#> [1] 4 192 96
