node_names() lists the names in a scene. get_node() returns the first node
with a given name. edit_node() returns a new scene with that node's
properties updated (copy-on-modify).
Arguments
- scene
A
vl_scene().- name
A node name (set via the
nameargument of a grob/viewport).- ...
Properties to set, e.g.
gp = vl_gpar(col = "red").
