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node_names() lists the names in a scene. get_node() returns the first node with a given name. edit_node() returns a new scene with that node's properties updated (copy-on-modify).

Usage

node_names(scene)

get_node(scene, name)

edit_node(scene, name, ...)

Arguments

scene

A vl_scene().

name

A node name (set via the name argument of a grob/viewport).

...

Properties to set, e.g. gp = vl_gpar(col = "red").

Value

node_names(): character. get_node(): a node. edit_node(): a vellum_scene.